amul-341.html Last edited 2003-03-18 for NetHack 3.4.1
Compiled for 3.2.2 by Kevin Hugo.
Updated for 3.4.1 by Dylan O'Donnell <email@example.com>.
Converted to HTML by Kate Nepveu <firstname.lastname@example.org>.
|amulet of change||$150||20||130c||Y|
|amulet of ESP||150||20||175||Y|
|amulet of life saving||150||20||75|
|amulet of magical breathing||150||20||65||Y|
|amulet of reflection||150||20||75|
|amulet of restful sleep||150||20||135c||Y|
|amulet of strangulation||150||20||135c||Y|
|amulet of unchanging||150||20||45|
|amulet versus poison||150||20||165||Y|
|Amulet of Yendor||30000||20||0|
Amulets are listed in alphabetical order above. The COST field denotes the base price of each amulet. WGT specifies the weight (100 zorkmids weighs 1).
Amulets comprise 1% of all randomly-generated items in the main dungeon, 1% in containers, and 4% in hell. PROB is the relative probability of each subtype; the suffix specifies the chance of blessed/cursed:
Imitation Amulets of Yendor may be found on the bones pile of the Rogue level (50% chance), with "double trouble" Wizards of Yendor when you don't have the real Amulet (50% chance), and with the player-monsters on the Astral Plane (100%). The real Amulet of Yendor is carried by the high priest(ess) of Moloch.
Except as noted below, the effects of amulets are controllable by putting on and removing the amulet. If the EAT field is Y, then it is possible to obtain an effect permanently by polymorphing into a metallivore (rock mole, rust monster, or xorn) and eating the amulet. There is only a 1/5 chance of obtaining the effect this way ("Magic spreads through your body as you digest the amulet.").
The appearances of the first nine types of amulets are randomized from the following descriptions:
Both the imitation and real Amulets of Yendor appear as an "Amulet of Yendor"; they can be distinguished by identifying each individual copy, naming the real one, or by placing each inside a container (the real one will not fit). The possible imitation Amulet on the Rogue level is always pre-identified.
Wearing an amulet will increase the rate at which you get hungry (see food-341.html).
When either worn or eaten, it toggles your character's gender between male and female. Gender has the following effects in the game:
If you are polymorphed into a single-sex monster, your base gender will be altered but not your current one, with the exception that an incubus will change into a succubus and vice versa.
"You are suddenly very feminine/masculine!"
"You don't feel like yourself." (polymorphed into single-sex monster, but character's base sex has changed)
"The amulet disintegrates!"
When worn, you will see monsters that have a brain when they are nearby, or anywhere on the level when you are blind. If eaten, the intrinsic telepathy only works when blind. No messages.
When worn, your life will be saved if you die; the amulet then disintegrates. No message when put on. No effect when eaten (nice try).
When either worn or eaten, you gain amphibiousness and unbreathing. You can swim under water and cannot be strangled or choked. No messages.
When worn, rays from wands, spells, and breath attacks can be reflected. No message when put on. No effect when eaten (nice try).
When worn or eaten, you will fall asleep within 1 to 100 turns. You awaken within 1 to 20 turns or when disturbed. If you continue wearing an amulet of restful sleep, the cycle will repeat. No message.
When worn, you are strangled to death in 6 turns. When eaten, you instantly choke, with 1/20 chance of survival. Exceptions are made if you have unbreathing from an amulet of magical breathing or polyself.
"It constricts your throat!"
When worn, you are prevented from changing your current form by polymorph or other means, and are also protected from being slimed; any sliming in progress is halted. No message when put on. No effect when eaten (nice try).
When either worn or eaten, you gain poison resistance. No message.
No effect or message when put on. Cannot be eaten.
When carried, you get all of the following (mostly bad):
Thanks to Bruce Cox for proofreading the original version of
Further corrections and clarifications by Jeff MacDonald, obscurity, Darshan Shaligram, Donald Welsh, and Yoshi348.
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